Luca Bert
Hi! I’m Luca Bert, currently in my 4th year of a game development course, focusing on graphics programming. Welcome to my portfolio.
SVGF denoising which I worked on for On The Bubble
No denoising
Latest Projects
Personal project
OpenGL PBR
My first experience with the theory of physically based rendering and creating a custom renderer
Personal project
Custom Shaders in Unreal Engine 5
Extending the Unreal Engine 5 rendering pipeline by creating a custom SceneViewExtension and shaders
University project
Hellbound
A 3rd year student project created in our custom cross-platform engine “Perry"
University project
On The Bubble
A 4th year student project with a focus on pathtracing and custom physics
About Me
Games have always been my passion and a few years ago I decided that apart from playing them, I also want to create them. In the first year of our studies we were tasked with creating a game using OpenGL on the Raspberry Pi. That's when I discovered graphics programming, lighting and shading in games.
Since then, I worked on renderer backends for Windows and the PlayStation 5, learning how various techniques such as rasterization and raytracing works, among others.
Apart from programming, my main hobbies are modular synthesizers, cooking and video games.
My favourite games include Factorio, Skyrim and Red Dead Redemption 2.
Skills
Languages
C++
HLSL
GLSL
Software
Visual Studio
Visual Studio Code
Unreal Engine 5
Git, GitHub & GitHub Actions
Perforce
Blender
Graphics
OpenGL
DirectX 12
PlayStation 5 Graphics API